55 research outputs found
Heuristic usability evaluation on games: a modular approach
Heuristic evaluation is the preferred method to assess usability in games when experts conduct this
evaluation. Many heuristics guidelines have been proposed attending to specificities of games but
they only focus on specific subsets of games or platforms. In fact, to date the most used guideline to
evaluate games usability is still Nielsen’s proposal, which is focused on generic software. As a
result, most evaluations do not cover important aspects in games such as mobility, multiplayer
interactions, enjoyability and playability, etc. To promote the usage of new heuristics adapted to
different game and platform aspects we propose a modular approach based on the classification of
existing game heuristics using metadata and a tool, MUSE (Meta-heUristics uSability Evaluation
tool) for games, which allows a rebuild of heuristic guidelines based on metadata selection in order
to obtain a customized list for every real evaluation case. The usage of these new rebuilt heuristic
guidelines allows an explicit attendance to a wide range of usability aspects in games and a better
detection of usability issues. We preliminarily evaluate MUSE with an analysis of two different
games, using both the Nielsen’s heuristics and the customized heuristic lists generated by our tool.Unión Europea PI055-15/E0
Academic methods for usability evaluation of serious games: a systematic review
In the last years, there has been an increasing interest in the design of video
games as a tool for education, training, health promotion, socialization, etc. Usability, which
is a key factor in any video game, becomes even more important in these so-called
Bserious games^, where the users’ special characteristics should be considered, and the
game efficacy depends on the users’ adherence and engagement. However, evaluation of
the usability of this kind of games requires a redefinition of techniques, methods and even
terminology. In this paper, we elicit six research questions and conduct a systematic review
of the scientific literature, which resulted in the selection of 187 papers that contained
the most relevant responses. The conclusions of this systematic review illustrate the
general status of current academic usability evaluations of these games and the main trends
in the selection of methodologies and how are they applied. This view may be a very
valuable foundation for future researchMinisterio de Ciencia e Innovación PROCUR@-IPT-2011-1038-90000
An experimental evaluation of server performance in Networked Virtual Environments
Several works in the literature have recently addressed
the study of different Networked Virtual Environments
(NVE) due to their increasing popularity and widespread use in
fields ranging from entertainment to e-Health. Open Wonderland
is one of these NVEs which has been the subject of several studies
mainly focused on the client side. This paper aims to cover the
server-side performance issues to provide complementary results
that can be useful for properly sizing Open Wonderland systems
according to the number of expected users. An experimental
testbed is used, which provides real data that shows that CPU
and outgoing bandwidth are the most critical parameters when
the number of clients increase.Ministerio de Ciencia e Innovación PROCUR@-IPT-2011-1038-900000Ministerio de Ciencia e Innovación TEC2009-10639-C04-0
Towards an intelligent and supportive environment for people with physical or cognitive restrictions
AmbienNet environment has been developed with the aim
of demonstrating the feasibility of accessible
intelligent environments designed to support people with
disabilities and older persons living independently. Its main
purpose is to examine in depth the advantages and disadvantages
of pervasive supporting systems based on the paradigm of
Ambient Intelligence for people with sensory, physical or
cognitive limitations. Hence diverse supporting technologies
and applications have been designed in order to test their
accessibility, ease of use and validity. This paper presents
the architecture of AmbienNet intelligent environment and
an intelligent application to support indoors navigation for
smart wheelchairs designed for validation purposes.Ministerio de Educación y Ciencia TIN2006-15617-C[01,02,03
A Dynamic Equilibrium View of Caching Systems
In this paper, we present a simple analytical study of
caching systems based on the idea of dynamic equilibrium of
cache blocks, assuming the Independent Reference Model (IRM)
of references. This method allows us to obtain simple closedform
expressions for parameters that are usually excluded from
cache studies, such as the mean number of reads or writes per
cache block while in the cache. We finally present some
simulation results in order to validate the analysis.Ministerio de Educación y Ciencia TIN2006-15617- C03-03Junta de Andalucía P06-TIC-229
An analytical model of inter-channel interference in Bluetooth-based systems
One of the main advantages of the Bluetooth standard is that it provides a way to support ad-hoc connectivity between a variable number of devices at low cost. However, in situations with many Bluetooth devices that coexist in the same area the problem of channel interference may become of high importance. In this paper, we present an analysis that provides some expressions for the channel throughput and the delay that packets suffer due to possible collisions with other Bluetooth devices. The model includes the different effects of new and retransmitted packets. Both synchronized and unsynchronized systems are considered. Furthermore, although the effect of propagation losses are not explicitly considered, we show how they could be included in our model.Ministerio de Ciencia y Tecnología TIC2001-1868-C03-02Ministerio de Ciencia y Tecnología TIC2000-0087-P4-0
A Real-Time Wireless Sensor Network for Wheelchair Navigation
Today, the availability of inexpensive, low power
hardware including CMOS cameras and wireless devices make
it possible to deploy a wireless sensor network (WSN) with nodes
equipped with cameras for a variety of applications. In this
paper, we discuss the use of one of these WSNs as a navigation
aid for wheelchairs. Instead of having complicated wheelchairs
with lots of on-board sensors, we argue that a viable alternative
is to have simpler wheelchairs that are able to interact with an
intelligent environment so that the wheelchair bases its
navigation on its software intelligence, supported by the
information sent by external sensors. Many questions have to be
investigated, for instance how sensors should be deployed or
whether the wireless links would be able to meet our temporal
requirements. We describe some of the solutions we adopted,
particularly how to implement with Zigbee devices a polling
mechanism that allows us to guarantee a real-time secure
navigation.Ministerio de Educación y Ciencia TIN2006-15617- C03-03Junta de Andalucía P06-TIC-229
Inter-spike-intervals analysis of AER Poisson-like generator hardware
Address–Event–Representation (AER) is a communication protocol for transferring images between chips, originally developed for
bio-inspired image-processing systems. Such systems may consist of a complicated hierarchical structure with many chips that transmit
images among them in real time, while performing some processing (for example, convolutions). In developing AER-based systems it is
very convenient to have available some means of generating AER streams from on-computer stored images. Rank order coding (ROC)
and Poisson rate coding are the extremes of spikes coding. In this paper, we present a pseudo-random hardware method for generating
AER streams in real time from a sequence of images stored in a computer’s memory. The Kolmogorov–Smirnov test has been applied to
quantify that this method follows a Poisson distribution of the spikes. A USB–AER board, developed by our RTCAR group, have been
used for the measurements. An example scenario of use under the EU CAVIAR project is presented.European Commission IST-2001-34124Ministerio de Ciencia y Tecnología TIC-2003-08164-C03-0
Poisson AER generator: Inter-Spike-Intervals Analysis
Address-event-representation (AER) is a communication protocol for transferring asynchronous events between VLSI chips, originally developed for bio-inspired processing systems (for example, image processing). Such systems may consist of a complicated hierarchical structure with many chips that transmit data among them in real time, while performing some processing (for example, convolutions). To develop AER based systems for image processing it is very convenient to have available some kind of tool for generating AER streams from on-computer stored images. In this paper we present a hardware method for generating AER streams with Poisson statistics in real time from a sequence of images stored in a computer's memory. We quantify that the events generated follow a Poisson distribution using the Kolmogorov-Smirnov test. We have developed a USB-AER board, based on the Xilinx Spartan II FPGA and the Cygnal 8051 microcontroller, developed by our RTCAR group have been used for the analysisEuropean Commission IST-2001-34124Ministerio de Ciencia y Tecnología TIC-2003-08164-C03-0
Time-Recovering PCI-AER interface for Bio-inspired Spiking Systems
Address Event Representation (AER) is an emergent neuromorphic interchip communication protocol that allows
for real-time virtual massive connectivity between huge number neurons located on different chips. By exploiting
high speed digital communication circuits (with nano-seconds timings), synaptic neural connections can be time
multiplexed, while neural activity signals (with mili-seconds timings) are sampled at low frequencies. Also,
neurons generate ‘events’ according to their activity levels. More active neurons generate more events per unit
time, and access the interchip communication channel more frequently, while neurons with low activity
consume less communication bandwidth. When building multi-chip muti-layered AER systems it is absolutely
necessary to have a computer interface that allows (a) to read AER interchip traffic into the computer and visualize it
on screen, and (b) inject a sequence of events at some point of the AER structure. This is necessary for testing and
debugging complex AER systems.
This paper presents a PCI to AER interface, that dispatches a sequence of events received from the PCI bus
with embedded timing information to establish when each event will be delivered. A set of specialized states
machines has been introduced to recovery the possible time delays introduced by the asynchronous AER bus. On the
input channel, the interface capture events assigning a timestamp and delivers them through the PCI bus to MATLAB
applications. It has been implemented in real time hardware using VHDL and it has been tested in a PCI-AER
board, developed by authors, that includes a Spartan II 200 FPGA. The demonstration hardware is currently
capable to send and receive events at a peak rate of 8,3 Mev/sec, and a typical rate of 1 Mev/sec.European Commission IST-2001-34124Ministerio de Educación y Ciencia TIC-2000-0406-P
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